The future I see
Every kid already has a game in their head: a world with its own rules, a boss nobody can beat, a shop that sells impossible things. For most of history, that game stayed there. The tools were too hard, too slow, too far away.
That wall is coming down. I build Roblox games for clients, and since 2025 I have built software alongside AI agents every single day. Work that once took a team weeks can now come together in an afternoon. The next generation won't just play the worlds we build. They will build their own.
But speed without judgement builds nothing that lasts. Anyone can ask an AI for a game; far fewer know what makes one worth playing. So Imagine Lab doesn't teach kids to type code. It teaches them to think like engineers and lead like creative directors: to plan, to test, to question the machine, and to finish.
My bet is simple. The kids who learn to direct AI today will be the ones who decide what gets built tomorrow. I want them to walk into that future as makers, not users. And it starts with one playable game, built on a Sunday afternoon, that a child is proud to show.
Mon
